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D

dash(int) - Method in class ai.model.CommandPlayer
 
DEFENDING_STATE - Static variable in class ai.stateMachine.StateMachine
 
DefendingState - Class in ai.stateMachine
This is the state an agent should be in whenever the ball is within the agent's movement range and neither the team nor the agent has possession of the ball.
DefendingState() - Constructor for class ai.stateMachine.DefendingState
 
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