- SeeBallInfo - Class in info
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Created by raghavnarula on 20/10/15.
- SeeBallInfo(double, double, double, double, double, double) - Constructor for class info.SeeBallInfo
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- SeeFlagInfo - Class in info
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Created by raghavnarula on 19/10/15.
- SeeFlagInfo(SeeFlagInfo.FlagLine, SeeFlagInfo.FlagSide, Flag, double, double, double, double, double, double) - Constructor for class info.SeeFlagInfo
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- SeeFlagInfo.FlagLine - Enum in info
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- SeeFlagInfo.FlagSide - Enum in info
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- SeeFlagInfoTest - Class in info
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SeeFlagInfo tests
- SeeFlagInfoTest() - Constructor for class info.SeeFlagInfoTest
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- SeeLineInfo - Class in info
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Created by raghavnarula on 20/10/15.
- SeeLineInfo(Line, double, double, double, double, double, double) - Constructor for class info.SeeLineInfo
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- SeePlayerInfo - Class in info
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Created by raghavnarula on 20/10/15.
- SeePlayerInfo(SeePlayerInfo.PlayerTeam, int, boolean, double, double, double, double, double, double) - Constructor for class info.SeePlayerInfo
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- SeePlayerInfo.PlayerTeam - Enum in info
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- SenseBodyInfo - Class in info
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Created by raghavnarula on 20/10/15.
- SenseBodyInfo(ViewQuality, ViewAngle, double, double, double, double, double, double, int, int, int, int, int, int, int, int) - Constructor for class info.SenseBodyInfo
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- setAgentAbsAngleRadians(double) - Method in class ai.model.EnvironmentModel
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- setAgentLocation(Vector2D) - Method in class ai.model.EnvironmentModel
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- setAgentToGoal(Vector2D) - Method in class ai.model.EnvironmentModel
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- setAgentVelocityVector(Vector2D) - Method in class ai.model.EnvironmentModel
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- setBallAngle(double) - Method in class ai.model.EnvironmentModel
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- setBallLocation(Vector2D) - Method in class ai.model.EnvironmentModel
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- setCoach(ActionsCoach) - Method in class agent.Coach
- setFriendlyPlayerLocations(HashMap<Integer, Vector2D>) - Method in class ai.model.EnvironmentModel
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- setGoalAngle(double) - Method in class ai.model.EnvironmentModel
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- setGoalLocation(Vector2D) - Method in class ai.model.EnvironmentModel
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- setHasAgentAbsAngle() - Method in class ai.model.EnvironmentModel
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- setHomeArea(HomeArea) - Method in class ai.model.EnvironmentModel
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- setMovementArea(MovementArea) - Method in class ai.model.EnvironmentModel
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- setNext(IChainable) - Method in class ai.AbstractAsyncAIComponent
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- setNext(IChainable) - Method in class ai.AbstractSimpleAIComponent
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- setNext(IChainable) - Method in interface ai.IChainable
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Should set what getNext() returns.
- setOpposingPlayerLocations(HashMap<Integer, Vector2D>) - Method in class ai.model.EnvironmentModel
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- setOwnGoalLocation(Vector2D) - Method in class ai.model.EnvironmentModel
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- setPlayer(ActionsPlayer) - Method in class agent.Player
- setPlayer(ActionsPlayer) - Method in class provided.Silly
- setPlayer(ActionsPlayer) - Method in class provided.Simple
- setPlayMode(PlayMode) - Method in class ai.model.EnvironmentModel
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- setType(String) - Method in class agent.Player
- setType(String) - Method in class provided.Silly
- setType(String) - Method in class provided.Simple
- Silly - Class in provided
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Silly class.
- Silly() - Constructor for class provided.Silly
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- Simple - Class in provided
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A simple controller.
- Simple() - Constructor for class provided.Simple
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Constructs a new simple client.
- Simple1Run - Class in provided
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A main class to start a simply silly team.
- Simple1Run() - Constructor for class provided.Simple1Run
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- Simple2Run - Class in provided
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A main class to start a simply silly team.
- Simple2Run() - Constructor for class provided.Simple2Run
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- SimplySillyTeam - Class in provided
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A class to setup a Simple Silly AbstractTeam.
- SimplySillyTeam(String, int, String, boolean) - Constructor for class provided.SimplySillyTeam
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Constructs a new simple silly team.
- State - Interface in ai.stateMachine
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Interface for all agent behavioural states.
- StateMachine - Class in ai.stateMachine
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This is the agent's main behavioural state machine and implements
the state design pattern.
- StateMachine(CommandPlayer) - Constructor for class ai.stateMachine.StateMachine
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Create a state machine for a particular agent.
- SUPPORT_STATE - Static variable in class ai.stateMachine.StateMachine
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- SupportState - Class in ai.stateMachine
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This state is used when the agent doesnt have the ball but a team member does.
- SupportState() - Constructor for class ai.stateMachine.SupportState
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